Usually // means "relative to the current directory" in Blender. However, when using it in this StringProperty in an addon that I'm creating, I'm getting this warning.
Any thoughts on how to handle it?
Thanks!
When declaring the property, you probably have to let Blender know it supports relative path.
From the documentation you need to tell it is_path_supports_blend_relativeis True, as in:
StringProperty.is_path_supports_blend_relative = True