So, i'm finally getting a handle on rigging in Blender and am doing pretty well except for one thing. My brother is doing the animating and had a few complaints/requests, so I went in and tried to fix it.
The spline IK controls have to be on a separate armature than the other bones. My brother would like all the controls on the same armature so he can access all controls at once and have them all on the same list in the dope sheet.
I tried creating all controls on a separate armature for the rig, but this results in double tranforms for everything and i'm having serious trouble keeping things parented. The finger controls won't follow the wrist control for example without throwing the deformation rig out of wack (with childof constraints on the fingers, and the controls for the fingers parented to the wrist, it just doesn't work)....
Is there a way to do this? (have all controls including splineIK on the same armature).
