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Often, I use the 3D cursor as my orbit pivot, via "Lock to Cursor". This is great, but frequently I need to use the 3D cursor for something else. For example, shifting the 3D cursor to the origin if I'm not at the origin will upset my perspective and I have to re-navigate back to where I was. Even if I simply uncheck "Lock to Cursor", I may be transported to an unrecognizable location, but at least, it'll be somewhere I don't want to be right then. Sometimes, I can select a particular object for my orbit pivot point and hit "," to set that as orbit pivot, and that's fine and good. But if I'm in pose mode, I may not have something good to select, and this doesn't seem to work at all usefully in weight paint mode.

What I'd like is to have the projection of the mouse cursor onto the closest entity be the orbit pivot point. Barring that, I'd like a way to use two 3D cursors. Are there any good options here?

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  • $\begingroup$ Do you have the option Cursor Depth under File > User Preferences > Interface > View Manipulation* active? That should give you the closest projection of the point under under the mouse cursor over the closest mesh surface. Other than that I know of no way to do what you want. $\endgroup$ Commented May 29, 2017 at 21:59
  • $\begingroup$ You can use Shift+B shortcut (Zoom To Border) in any interaction mode to change both pivot point and depth of field of cuurent viewpoint. You still will need to press that shortcut and draw rectangle though; so that's additional operation. $\endgroup$ Commented May 29, 2017 at 22:09

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There can be only one 3D cursor. However, you can create different empties, and snap the 3D cursor to them. That way you can easily store and retrieve cursor positions.

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