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Questions tagged [mantaflow]

This tag is for questions about Blender's Mantaflow based fluid simulation. Use it for questions about set up, parameter settings and other aspects.

0 votes
1 answer
29 views

I am trying to emit flames and smoke from a custom funnel shape, but my render doesn't have any flames or smoke. I took the following steps: create cube mesh to be my domain, scale up to about 10m in ...
S. Imp's user avatar
  • 203
0 votes
1 answer
24 views

I have a simple scene where a single drop of water falls and splashes on the face of a character. I have tried this for days (maybe weeks) and I cannot get the manta ray fluid sim to drop normally it ...
Jacob Shpall's user avatar
0 votes
0 answers
39 views

I’m trying to render a smoke simulation as a separate pass for compositing in After Effects, but I’m running into some issues Since volumes don’t work with Cryptomatte, I can’t use it to isolate the ...
Mike's user avatar
  • 209
2 votes
1 answer
140 views

I'm working on a fluid simulation in which the fluid flows along a curve guide. When the fluid reaches the end of the curve, I want it to continue in the same direction and splash into the bowl. ...
Yousuf Chaudhry's user avatar
1 vote
0 answers
22 views

I keep trying to bake fluid sims(Right now a fire and smoke sim). The flow object isn't too big, the domain's resolution divisions is set to 64. But once I'm done baking the simulation doesn't play.
Mags's user avatar
  • 11
0 votes
1 answer
200 views

I'm trying to create a fluid simulation using Quick Liquid for a coffee pour animation. At this point I've watched 3 different tutorials but it's still not working. What am I doing wrong? Image 1: ...
Philadelphia_Collins83's user avatar
0 votes
0 answers
100 views

I have a gas domain set to smoke with two flow objects. One flow object (ground smoke) stays near the ground; it is emulating the large volume burst of smoke (water vapor, etc) that comes from a ...
RPSchmidt's user avatar
0 votes
0 answers
28 views

Does anyone know why I get this odd geometric noise on my fluid explosion simulation? It's rendered at 256 samples with noise and .05 vorticity. Let me know if anyone has any ideas!
Mason's user avatar
  • 33
0 votes
1 answer
217 views

The smoke effect in my scene randomly stopped showing up in renders. I'm not sure what's changed Show in renders visibility is set to on The smoke has a material There appears to be no problem with ...
Mike's user avatar
  • 209
1 vote
1 answer
45 views

So I'm modelling a water fountain and currently I working on adding some water in the form of a Blender Fluid Simulation. Everything looks more or less as expected except the water stream coming from ...
Asder Knaster's user avatar
0 votes
1 answer
60 views

I am experimenting with liquids in an animation, but I don't get it to work properly. I have an simple container, liquid flows in. Then it rotates so the collected liquid should be able to flow of ...
Heiko Schäfer's user avatar
0 votes
1 answer
153 views

This what happens when I try it... I'm using Blender v3.6.2
Isaac G. Obi's user avatar
0 votes
2 answers
262 views

I am making an animation with fluid in an incubator. For some reason, the sim just disappeared and now it only shows the domain box like this, even after freeing and baking multiple times. Does anyone ...
User 23412's user avatar
0 votes
0 answers
31 views

I am trying to composite a smoke simulation to a background image, but some of the smoke is noisy in thinner areas. How do I fix the issue?
Mike's user avatar
  • 209
1 vote
1 answer
677 views

I am really trying to understand mantaflow and water simulation in blender and I want to make a fluid animation that throws water on an object in blender (kind of like the 3D splash effect you might ...
Atharva Deodhar's user avatar

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