Questions tagged [normals]
Normals describe how faces and vertices are oriented and can be used to aid various calculations and effects. This tag should be used for questions regarding normals in Blender, from uses to issues.
1,466 questions
1 vote
0 answers
19 views
How to evenly extrude with geometry nodes?
just starting to learn geometry nodes in Blender 5.0. I'm making an utility with geometry nodes but in order to achieve what I have in mind I have to recreate the "even" extrude the solidify ...
1 vote
1 answer
37 views
After merging two vertices in the same space, the faces reflect weirdly in Solid view
I'm working with some downloaded game models and making some minor edits for fun, and I noticed that there's quite a few places with duplicate vertices (specifically on the edges of the model). When I ...
1 vote
1 answer
21 views
Exported gltf/glb with shape keys has bad surface normals
I have a mesh that uses flat shading that looks how I want in blender but has wonky shading when using glTF viewer or when importing into Godot engine. However here is the weird shading present in ...
1 vote
1 answer
90 views
How to connect random points on sphere with curves that do not intersect the sphere?
(Edit edit: I reuploaded the project properly: ) I have a sphere and distributed points randomly on its surface using a texture as a mask. Now I would like to connect the dots randomly with curves. I ...
0 votes
1 answer
29 views
How to restore correct shading?
there is a problem with normals: I added yellow lines to highlight the normals which looks good: here are bad looking normals: If try ...
0 votes
1 answer
50 views
How to Properly Panel a Low Poly Space Ship [duplicate]
I've been teaching myself Blender to support a video game I've been trying to develop. After some time I was able to create something that I think looks like a great base. However, I'm having some ...
1 vote
1 answer
62 views
Set Vertex Normals on Selected Points (without proximity)
I’m trying to set the vertex normals on the boundary points of a mesh generated by the Screw modifier (or Spin operation) so that they’re exactly at 90 degrees. By default they ARE NOT 90 degrees. The ...
0 votes
0 answers
89 views
Set Position(Sculpt) based on Custom Normal
Original Mesh: Custom Normals: How can I set Position so that the Mesh actually looks like this without Custom Normals. Here, I'm trying to sculpt the mesh using it's custom normals. Trying to build ...