Questions tagged [rigid-body-simulation]
Questions pertaining to Blender's built-in rigid body physics simulator and rigid body simulations in the Blender game engine. Rigid body physics are used to accurately calculate dynamic motion of non-deforming objects.
1,156 questions
-3 votes
0 answers
94 views
How to deform object and react to physics objects?
In my scene, I have a rounded cylinder(which is supposed to be a sea pickle). What I want is for it to move when interacted with by a physics object. I want it to also have stiffness, so I want it to ...
0 votes
0 answers
45 views
Conveyer Belt Simulation Wrong Fall Off
I am trying to simulate rocks following the belt, then falling off the belt landing on another. But when experimenting, sometimes its working fine. But most of the time (as you can see in the Image) ...
2 votes
1 answer
362 views
Rigid body ball won’t fall into jar despite open top
I made a rigid body ball in Blender and a jar for it to fall into, but the ball keeps bouncing off the top instead of going through the hole. The jar has an opening at the top, and its Collisions ...
0 votes
0 answers
47 views
Simulating bullet ejection
I'm modelling a Sig M17/18 for my LEGO animations and have come to the point of trying to figure out how to simulate a bullet shell being ejected when the action slides out. I've tried a bit of ...
0 votes
1 answer
30 views
How can I make two objects reciprocate or push/pull using only rigid body constraints?
I am trying to make an object pull towards another object, then push away in a consistent, even manner. I want them to be rigid bodies and I would like to do this with rigid body constraints and no ...
0 votes
1 answer
62 views
Changing origin point of object after animation was set
I have set an animation for a few blocks. Than I decided I would like to add some rigid body simulation to it and I noticed one of block's strange behaviour caused by misplaced origin. Moving origin ...
0 votes
0 answers
53 views
Combining Rigid Body Physics and Soft Body Physics on a Single Object
Is there any way to use soft body physics on part of an object and soft body physics onto another? I've tried to weight paint > assign to vertex group > soft body physics > link to control ...
0 votes
0 answers
22 views
MoCap data and physics simulations in blender
I’m currently working on a project where I’m using motion capture (mocap) data to animate a character, and I need to simulate the effects of gravity and other external forces (like rigid body physics) ...