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Questions tagged [rigid-body-simulation]

Questions pertaining to Blender's built-in rigid body physics simulator and rigid body simulations in the Blender game engine. Rigid body physics are used to accurately calculate dynamic motion of non-deforming objects.

-3 votes
0 answers
94 views

In my scene, I have a rounded cylinder(which is supposed to be a sea pickle). What I want is for it to move when interacted with by a physics object. I want it to also have stiffness, so I want it to ...
benni-ben's user avatar
0 votes
0 answers
45 views

I am trying to simulate rocks following the belt, then falling off the belt landing on another. But when experimenting, sometimes its working fine. But most of the time (as you can see in the Image) ...
Dylan Weber's user avatar
2 votes
1 answer
362 views

I made a rigid body ball in Blender and a jar for it to fall into, but the ball keeps bouncing off the top instead of going through the hole. The jar has an opening at the top, and its Collisions ...
benni-ben's user avatar
0 votes
0 answers
47 views

I'm modelling a Sig M17/18 for my LEGO animations and have come to the point of trying to figure out how to simulate a bullet shell being ejected when the action slides out. I've tried a bit of ...
WJT's user avatar
  • 1
0 votes
1 answer
30 views

I am trying to make an object pull towards another object, then push away in a consistent, even manner. I want them to be rigid bodies and I would like to do this with rigid body constraints and no ...
KHE's user avatar
  • 5
0 votes
1 answer
62 views

I have set an animation for a few blocks. Than I decided I would like to add some rigid body simulation to it and I noticed one of block's strange behaviour caused by misplaced origin. Moving origin ...
Tomasz Drgas's user avatar
0 votes
0 answers
53 views

Is there any way to use soft body physics on part of an object and soft body physics onto another? I've tried to weight paint > assign to vertex group > soft body physics > link to control ...
Angela Kown's user avatar
0 votes
0 answers
22 views

I’m currently working on a project where I’m using motion capture (mocap) data to animate a character, and I need to simulate the effects of gravity and other external forces (like rigid body physics) ...
coffeewilldo's user avatar

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