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Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

0 votes
1 answer
11 views

I'm using the following texture to show up around the walls of the house: However, as you can see in the image below the texture doesn't appear to be working for the walls despite working for the ...
Hugo Almeida's user avatar
0 votes
0 answers
22 views

For some reason when I bake the texture onto the multires object, the texture on the inside of the leg warps. Does anyone have any idea why this happens. If you need anything else let me know :D. I ...
Emelia Farraige's user avatar
0 votes
0 answers
30 views

Quick background, I've been editing some game models in the 'Solid' display mode. I know the UV meshes are properly set up, as they were fine when I started editing. However, when I went to 'Material ...
LavenderTownsGhost's user avatar
0 votes
1 answer
47 views

In blender, I can bake texture just fine. But when I repeat the same workflow, same parameters (mostly default), bpy results in very strong artifacting. The artifacts manifest as black streaks ...
Paul Zhang's user avatar
3 votes
1 answer
390 views

Say I have a UV island like the one depicted below. I'd like to rotate the whole island so that the middle edge is perfectly vertical. Is there an efficient way to do that in Blender?
Max's user avatar
  • 133
2 votes
1 answer
187 views

in maya there's a function called stitch uvs where I can grab an edge and it will go to its corresponding neighbor in the mesh. Is there a similar function in blender? chatgpt is trolling me
Moonshot's user avatar
  • 187
3 votes
1 answer
118 views

I want to find tris that are crossing any udim tile via geometry nodes. Mesh is triangulated. I don't know how can I use udim ID in corners to find udim crossing faces. for-each element node setups ...
Bicukow's user avatar
  • 1,483
0 votes
0 answers
52 views

I have created a rock procedural material and then I have baked the Diffuse, Roughness and Normal map and finally I have applied the Texture to Suzanne using the node tree below, however I am not able ...
Larry's user avatar
  • 197

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