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Questions tagged [distribution]

1 vote
1 answer
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In the 4th edition of "Physically Based Rendering" here: pbrt book 4th ed Section 2.4 in Section 2.4 "Transforming between Distributions", it is said "Suppose we are given a ...
Simon's user avatar
  • 213
2 votes
1 answer
201 views

I'm not sure I have the right terminology, but in rendering it can be useful to draw cosine weighted samples from a hemisphere. In this case the integral (over the weights) is Pi. Now I don´t want to ...
B_old's user avatar
  • 203
0 votes
0 answers
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Why does the equation at the bottom of the following page hold? http://www.pbr-book.org/3ed-2018/Monte_Carlo_Integration/Transforming_between_Distributions.html $p(\theta,\phi)d\theta d\phi=p(\omega)...
chaosink's user avatar
  • 591
2 votes
2 answers
2k views

In a BRDF $f_r$, assume Cook-Torrance model, we have a microfacets distribution $D$. This distribution essentially models the rougheness of the material as far as I've understood. Given a direction $v$...
user8469759's user avatar
7 votes
1 answer
273 views

I'm currently learning mathemetical concepts of distribution and the way to use them in a ray tracer with the book "Physically Based Rendering". Let's start by uniformly sampling an hemisphere: As ...
Qzaac's user avatar
  • 73
2 votes
1 answer
318 views

I am learning ray tracing and the mathematics behind it. I have a working monte-carlo raytracer I am experimenting on. I have gotten past pure diffuse BRDFS, area lights, acceleration structures, ...
Steve's user avatar
  • 73
8 votes
1 answer
2k views

I am trying to implement my own path tracer but before arriving to the question I want to give you a short overview: In the implementation of the rendering equation I use some particular technique in ...
Tarta's user avatar
  • 355
4 votes
2 answers
1k views

As explained in Holger Dammetz page Hammersley Points on the Hemisphere, the 2D coordinates (u,v) are usually mapped to the spherical coordinates (θ, φ). As a result, the coordinate "uniformly ...
wip's user avatar
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