I have noticed that the kismet has started to become more popular. It is a component of the free UDK engine, so wouldn't it be better as something such as udk-kismet?
Or is it better if a component is separately labeled?
I have noticed that the kismet has started to become more popular. It is a component of the free UDK engine, so wouldn't it be better as something such as udk-kismet?
Or is it better if a component is separately labeled?
The term "kismet" doesn't have any other common meaning in the context of game development, so I don't think there is any danger of ambiguity. Further, I would expect that "kismet" is more discoverable and expected as a tag name than anything prefixed (or suffixed) with "udk."
I don't see a reason to change the tag.
As far as I know, in the context of game development, Kismet is very specific to UDK (UE4 has Blueprint) so without the term being ambiguous I don't see a need to change the tag to be more explicit.