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DMGregory
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Stuck on technical/resolution issue in Scaling my 2Dpixel art platformer from 720p to 1080p

Using Gnemlock's spelling/grammar/formatting edits, but retaining the author's "22.5" figure because it's salient to the situation described.
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DMGregory
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I'm developing a pixel art 2D platformer for PC and smartphone, but I'm stuck on a technical issue.

I chose to have a 32x32 tile resolution, and a 64x64 character sprite resolution. The levels are divided in to sections that I call "screens", and in each screen I've got 40x2340x22.5 tiles, approximated to 40x23, so the minimum resolution is 1280x720. 

In the game, I have got a double-jump mechanic, so I need to have a good vertical view range on each "screen".

Here comes the issue: 1280x720 is not a very high resolution. On HD monitors the window would be not be big, and if I upscale the resolution by 2x, it will be in 2560x1440 and the window would be much larger than an actual HD monitor. If I try sizes in between 1280x720 and 2560x1440 the graphics start to stutter, or are deformed.

How can I solve this issue? Is there a solution that does not require me to redraw all the tiles and the sprites in 16x16 format?

I'm developing a pixel art 2D platformer for PC and smartphone, but I'm stuck on a technical issue.

I chose to have a 32x32 tile resolution, and a 64x64 character sprite resolution. The levels are divided in to sections that I call "screens", and in each screen I've got 40x23 tiles, so the minimum resolution is 1280x720. In the game, I have got a double-jump mechanic, so I need to have a good vertical view range on each "screen".

Here comes the issue: 1280x720 is not a very high resolution. On HD monitors the window would be not be big, and if I upscale the resolution, it will be in 2560x1440 and the window would be much larger than an actual HD monitor. If I try sizes in between 1280x720 and 2560x1440 the graphics start to stutter, or are deformed.

How can I solve this issue? Is there a solution that does not require me to redraw all the tiles and the sprites in 16x16 format?

I'm developing a pixel art 2D platformer for PC and smartphone, but I'm stuck on a technical issue.

I chose to have a 32x32 tile resolution, and a 64x64 character sprite resolution. The levels are divided in to sections that I call "screens", and in each screen I've got 40x22.5 tiles, approximated to 40x23, so the minimum resolution is 1280x720. 

In the game, I have got a double-jump mechanic, so I need to have a good vertical view range on each "screen".

Here comes the issue: 1280x720 is not a very high resolution. On HD monitors the window would be not be big, and if I upscale the resolution by 2x, it will be in 2560x1440 and the window would be much larger than an actual HD monitor. If I try sizes in between 1280x720 and 2560x1440 the graphics start to stutter, or are deformed.

How can I solve this issue? Is there a solution that does not require me to redraw all the tiles and the sprites in 16x16 format?

spelling, punctuation and grammar; removed commentary; general formatting; removed 'platformer' tag (question is contextual to a platformer, but platformer is just meta data)
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2d platformer: stuck Stuck on technical/resolution issue in my 2D platformer

Hi there I'm developing a pixel art 2D platformer for pcPC and smartphonessmartphone, but I'm stuck on a techincaltechnical issue. 

I chosedchose to have a 32x32 pixelstile resolution for the tiles, and a 64x64 pixelcharacter sprite resolution for. The levels are divided in to sections that I call "screens", and in each screen I've got 40x23 tiles, so the character spritesminimum resolution is 1280x720. In the game, I have got a double-jump like mechanic, so I need to have a good vertical view range on each "screen" (about 20 tiles). The levels are divided in sections that I call "screens" and in each screen I've got 40x22,5 (approximated to 23) tiles, so the minimum resolution is 1280x720. Here

Here comes the issue: 1280x720 is not a very high resolution so the window in. On HD monitors the window would be not sobe big, and if I upscale the resolution I, it will gobe in 2560x1440 and the window would be much larger than an actual HD monitor. If If I try some sizes in between of 1280x720 and 2560x1440 the graphics startsstart to stutter, or isare deformed. How

How can I solve this issue? Is there a solution that does not require me to redraw all the tiles and the sprites in 16x16 format? Thanks in advance.

2d platformer: stuck on technical/resolution issue

Hi there I'm developing a pixel art 2D platformer for pc and smartphones but I'm stuck on a techincal issue. I chosed to have 32x32 pixels resolution for the tiles, and 64x64 pixel resolution for the character sprites. In the game I have got a double-jump like mechanic so I need to have a good vertical view range on each "screen" (about 20 tiles). The levels are divided in sections that I call "screens" and in each screen I've got 40x22,5 (approximated to 23) tiles, so the minimum resolution is 1280x720. Here comes the issue: 1280x720 is not a very high resolution so the window in HD monitors would be not so big and if I upscale the resolution I will go in 2560x1440 and the window would be much larger than an actual HD monitor. If I try some sizes in between of 1280x720 and 2560x1440 the graphics starts to stutter or is deformed. How can I solve this issue? Is there a solution that does not require me to redraw all the tiles and the sprites in 16x16 format? Thanks in advance.

Stuck on technical/resolution issue in my 2D platformer

I'm developing a pixel art 2D platformer for PC and smartphone, but I'm stuck on a technical issue. 

I chose to have a 32x32 tile resolution, and a 64x64 character sprite resolution. The levels are divided in to sections that I call "screens", and in each screen I've got 40x23 tiles, so the minimum resolution is 1280x720. In the game, I have got a double-jump mechanic, so I need to have a good vertical view range on each "screen".

Here comes the issue: 1280x720 is not a very high resolution. On HD monitors the window would be not be big, and if I upscale the resolution, it will be in 2560x1440 and the window would be much larger than an actual HD monitor. If I try sizes in between 1280x720 and 2560x1440 the graphics start to stutter, or are deformed.

How can I solve this issue? Is there a solution that does not require me to redraw all the tiles and the sprites in 16x16 format?

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Xargon Wan
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