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Questions tagged [scale]

Scale in relation to the geometry, in a game, whether that be 2D or 3D.

1 vote
1 answer
70 views

I am currently implementing gizmos in my engine (or rather continuing the implementation I made a year ago). I had implemented a way to choose whether transformations are applied based on local space ...
ostef's user avatar
  • 21
0 votes
0 answers
55 views

Hey please sorry if I sound dumb and correct me! So, I am building multiplayer game using react.js,express.js and socket.io and now really want to deploy after building so and also i want to make my ...
Vivek Shah's user avatar
0 votes
1 answer
136 views

I have a question about UI scaling for a game. I'm using as engine Zandronum (zdoom based) and his ACS scripts to draw an HUD, I've wrote a simple library to make drawing easier and implemented a user ...
magg's user avatar
  • 11
0 votes
0 answers
104 views

I have a 2D canvas used in a ImGUI context, that requires Zoom and Pan functionality. Currently the Pan functionality works fine. However the zoom functionality does scale but the result is not ...
Penny Dreudter's user avatar
1 vote
1 answer
269 views

I built my entire game in Unity based on my Android phone resolution, both for UI and object sizes. Now, everything looks good for a 1080 x 2400 resolution, but I know that's not the aspect ratio of ...
Usylom's user avatar
  • 31
0 votes
1 answer
272 views

I created a new scene in Unity, dragged an image file, and scaled it to fit the screen size. Here is how it looks like in the Scene panel: When I change the screen size, e.g. by switching to ...
Erel Segal-Halevi's user avatar
0 votes
2 answers
127 views

I'm working on a project (in Gamemaker GML, so JS-like) that involves manipulating 2D sprites (scale and position only) to generate a(n intentionally hacky) visual illusion of moving down a 3D hallway....
bryin lyin's user avatar
2 votes
1 answer
200 views

Let's say I have a texture atlas of an entity A which is 950x800, each frame has a size of 95 (width) and 100 (height) in pixels. Additionally, I have a 2150x1300 atlas, which contains more frames. It ...
Steyrix's user avatar
  • 279
0 votes
1 answer
145 views

I pulled my SDL2 game out of cold storage and am working to get it running again. I found a curious thing: graphics primitives based on SDL2_gfx and text based on SDL_ttf are displaying way too big, ...
Joymaker's user avatar
  • 121
2 votes
1 answer
394 views

I'm making a space game using Godot 4, and I need to capture the "hugeness" of planets. I figured I'd use spheres with textures on them for planets. The textures have identifiable ...
w94n9's user avatar
  • 21
0 votes
1 answer
138 views

I noticed that render a portion of the texture, upscaling it, it affects is border values with the proximity of the outside remaining parts of the texture (when not using Neareast neighbour ...
Raffaello's user avatar
  • 125
0 votes
0 answers
68 views

I have a terrain with a width of 199 and height of 99 and I'm scaling this train by 500. What would be 1 meter in the new terrain, would it be 500? I'm trying to move my character in meters per second ...
blov's user avatar
  • 1
0 votes
0 answers
174 views

I am working on an augmented reality project in Unity using MRTK and have just found out that one Unity Unit is equal to a meter in real life. Unfortunately my project needs to be in yards. My current ...
Dylan Levine's user avatar
0 votes
1 answer
137 views

if i import an item directly unto a bone attachment for some reason it becomes so small it is invisible even tho the bone attachment has a scale of 1 to 1 and was never re-sized also the rotation is ...
Cei's user avatar
  • 873
0 votes
0 answers
183 views

So this is the setting that is affecting my game. My game is a webgl build from unity running in chrome, hosted on itch.io. At 100% windows scaling setting, the UI elements have expected size,...
Utkrist Karkee's user avatar

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