Questions tagged [pixel-art]
A way of drawing digital images using a low-resolution and (often) a limited color palette. This art form is inspired by older computer graphics, where resources (e.g. amount of pixels and colors) were more limited.
77 questions
3 votes
0 answers
140 views
Displaying pixel art at any resolution with subpixel movement
The Goal I have a game in Unity which utilizes pixel art. I'm not following the standard rules of pixel art, however. I'm ok with sprites having different sized pixels, pixels rotating, and pixels not ...
5 votes
1 answer
366 views
What is Starbound's method for handling tiled textures called?
When digging through Starbound's assets, the assets for dirt had two rows. A top row that was 8x8 pixels and a bottom that was 12x12 (See image): Now I know that they're not just simply being placed ...
0 votes
1 answer
119 views
Diagonal directions for cuboid in 3/4 axonometric rpg view
In pixel art, how can I construct the diagonal directions for this cuboid? The goal is to create an 8 directional turnaround for a 2D top-down game. I am using the 3/4 rpg view, made popular through ...
1 vote
1 answer
1k views
Should I fully draw inside the canvas (e.g.: 32x32 aspect ratio) for pixel art games?
When I draw art assets for a game, should I fill the whole tile/frame? Would it look good in a game if I use less than the 32 by 32 pixels of the canvas, like the picture below?: When I export this ...
1 vote
1 answer
723 views
What is the process to transform physics positions in pixel art (ex. Rain World)?
In this video (GDC 2016), Rain World developers explain a lot of the procedural animation process in the game. However, it is not clear to me how you go from physical locations and bones to the smooth ...
0 votes
1 answer
306 views
Shader to give the effect of a 2D character covered in oil
I have a 2D pixel art game where characters can be covered in a flammable black oil-like substance and I am looking for a simple way to depict that visually. Simply tinting the character black won't ...
0 votes
1 answer
439 views
How do I smoothly connect isometric tiles at different height levels?
I am trying to figure out how to smoothly connect isometric tiles at levels. For example, below are tiles at different levels. I want to smoothly connect the tiles at the two levels based on the ...
2 votes
3 answers
3k views
How can I fully or partially colorize a SpriteRenderer and make its "color" value match the end result at 100% opacity?
I have a GameObject that looks like this: When I change the "color" value in the GameObject's SpriteRenderer to be (255, 0, 0, 255), the GameObject ends up looking like this: But I want it ...