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Questions tagged [pixel-art]

A way of drawing digital images using a low-resolution and (often) a limited color palette. This art form is inspired by older computer graphics, where resources (e.g. amount of pixels and colors) were more limited.

3 votes
0 answers
140 views

The Goal I have a game in Unity which utilizes pixel art. I'm not following the standard rules of pixel art, however. I'm ok with sprites having different sized pixels, pixels rotating, and pixels not ...
Afropenguinn's user avatar
5 votes
1 answer
366 views

When digging through Starbound's assets, the assets for dirt had two rows. A top row that was 8x8 pixels and a bottom that was 12x12 (See image): Now I know that they're not just simply being placed ...
Robert I Renode's user avatar
0 votes
1 answer
119 views

In pixel art, how can I construct the diagonal directions for this cuboid? The goal is to create an 8 directional turnaround for a 2D top-down game. I am using the 3/4 rpg view, made popular through ...
Ben's user avatar
  • 517
1 vote
1 answer
1k views

When I draw art assets for a game, should I fill the whole tile/frame? Would it look good in a game if I use less than the 32 by 32 pixels of the canvas, like the picture below?: When I export this ...
NickNameNick's user avatar
1 vote
1 answer
723 views

In this video (GDC 2016), Rain World developers explain a lot of the procedural animation process in the game. However, it is not clear to me how you go from physical locations and bones to the smooth ...
evilmandarine's user avatar
0 votes
1 answer
306 views

I have a 2D pixel art game where characters can be covered in a flammable black oil-like substance and I am looking for a simple way to depict that visually. Simply tinting the character black won't ...
Martin's user avatar
  • 63
0 votes
1 answer
439 views

I am trying to figure out how to smoothly connect isometric tiles at levels. For example, below are tiles at different levels. I want to smoothly connect the tiles at the two levels based on the ...
lancen's user avatar
  • 33
2 votes
3 answers
3k views

I have a GameObject that looks like this: When I change the "color" value in the GameObject's SpriteRenderer to be (255, 0, 0, 255), the GameObject ends up looking like this: But I want it ...
Pikamander2's user avatar

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