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I'm looking at creating a real time strategy/tower defense mashup game for facebook (and other platforms like google+) along the same feel, but of course different mechanics, as backyard monsters.

The model animations will hopefully be fairly thorough, with maybe three different animations (walking, attacking, resting) and 30 different monsters to model. The models themselves will be VERY simple and likely low texture since I'm not an animator, so I'm looking for the solution that's the best balance between ease of use and processor cost.

When creating a game like this is it generally better to go a full fledged 3d model route for the "monsters" or is it better to model the animations in an external editor and turn them into a spriteturn them into a sprite?

I'm looking at creating a real time strategy/tower defense mashup game for facebook (and other platforms like google+) along the same feel, but of course different mechanics, as backyard monsters.

The model animations will hopefully be fairly thorough, with maybe three different animations (walking, attacking, resting) and 30 different monsters to model. The models themselves will be VERY simple and likely low texture since I'm not an animator, so I'm looking for the solution that's the best balance between ease of use and processor cost.

When creating a game like this is it generally better to go a full fledged 3d model route for the "monsters" or is it better to model the animations in an external editor and turn them into a sprite?

I'm looking at creating a real time strategy/tower defense mashup game for facebook (and other platforms like google+) along the same feel, but of course different mechanics, as backyard monsters.

The model animations will hopefully be fairly thorough, with maybe three different animations (walking, attacking, resting) and 30 different monsters to model. The models themselves will be VERY simple and likely low texture since I'm not an animator, so I'm looking for the solution that's the best balance between ease of use and processor cost.

When creating a game like this is it generally better to go a full fledged 3d model route for the "monsters" or is it better to model the animations in an external editor and turn them into a sprite?

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Ken
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Sprite vs 3d Model in Flash Facebook Game

I'm looking at creating a real time strategy/tower defense mashup game for facebook (and other platforms like google+) along the same feel, but of course different mechanics, as backyard monsters.

The model animations will hopefully be fairly thorough, with maybe three different animations (walking, attacking, resting) and 30 different monsters to model. The models themselves will be VERY simple and likely low texture since I'm not an animator, so I'm looking for the solution that's the best balance between ease of use and processor cost.

When creating a game like this is it generally better to go a full fledged 3d model route for the "monsters" or is it better to model the animations in an external editor and turn them into a sprite?