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Questions tagged [sprites]

A 2D rendering of an object in space. Sprites are two-dimensional bitmaps that represent objects or entities in a game and populate larger scenes.

0 votes
1 answer
59 views

I'm currently working on a Unity BepInEx Plugin that should allow users to customize certain textures in the game. As part of this, I need to extract sprites from a sprite atlas into individual ...
Ashiepaws's user avatar
3 votes
0 answers
140 views

The Goal I have a game in Unity which utilizes pixel art. I'm not following the standard rules of pixel art, however. I'm ok with sprites having different sized pixels, pixels rotating, and pixels not ...
Afropenguinn's user avatar
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0 answers
148 views

While drawing a map for a game in Pygame, I encountered a strange problem. Loading my grass sprite, which is a little over a kilobyte, and placing it, the FPS dropped by half. However, replacing the ...
Just Nick's user avatar
1 vote
0 answers
63 views

I want to have a sprite that is invisible when outside of light, and visible when inside of light. I created a new Custom Lit Shader Graph in Unity 6 with the following setup: I then created a player ...
stevendesu's user avatar
0 votes
0 answers
56 views

I'm developing a board game in Unity and facing an issue with image clarity. The board consists of multiple nodes, each displaying a 480x600 px image. However, these images appear blurry and ...
Sanchit Singhal's user avatar
1 vote
1 answer
665 views

I'm making a 2D game in Unity that is set-up in 3D similarly to Enter the Gungeon, where I have an orthographic camera rotated 45 degrees. This makes sprites look wrong and I've seen two main ways to ...
Volcanis's user avatar
0 votes
1 answer
158 views

Mode7 - Sprites on Screen / Pseudo 3D Scale x1: Scale x16: I'm trying to recreate this system with JAVASCRIPT: https://github.com/vinibiavatti1/Mode7/blob/master/src/mode7/FlatModeSeven.java The ...
RpgBoss's user avatar
  • 111
0 votes
0 answers
57 views

I'm using a Particle System with the Shape in the shape module set to Sprite Renderer, and the Type set to Triangle. As far as I can tell, the default behavior is for the Particle System's emission ...
Nuclear Applejack's user avatar

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