Questions tagged [3d]
3D refers to three dimensional space where coordinates are represented with X, Y and Z values.
2,079 questions
0 votes
1 answer
35 views
Godot Multiplayer Player Doesn't Spawn
Godot Version 4.5 Stable I'm trying to create a multiplayer game. Since this is my first multiplayer game I started with a simple LAN setup. How it is supposed to work: When ...
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2 answers
119 views
Why is my rigidbody not moving when I press the buttons? I can't see any reason it shouldn't
The "Car" in question is a plane. The question is pretty self explanatory. Here's the Car in the Hierarchy: Here's the car in the inspector: And here's the PlayerMovement script: ...
1 vote
1 answer
70 views
Gizmo scaling with arbitrary reference coordinate system
I am currently implementing gizmos in my engine (or rather continuing the implementation I made a year ago). I had implemented a way to choose whether transformations are applied based on local space ...
0 votes
0 answers
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Instantiated child scene does not rotate with the parent as pivot
Version 4.4 I am starting to learn Godot by creating a game in which my ‘Player’ scene is instantiating and adding a ‘Ball’ scene as its child on starting the game. I position the Ball at a distance ...
0 votes
0 answers
192 views
Voxel Raycasting/ Divide A Line In 3D Into Small Portions
I have a voxel game where I want to know which block the players camera is facing. To do this I have a line the distance allowed for the player to interact with the world cast from the center of the ...
0 votes
1 answer
219 views
How to position health bars above units in Unity regardless of camera location, angle and zoom?
Here is what I want to achieve, health bars that stay perfectly above the units, regardless of where the unit moves or where the camera is: https://www.youtube.com/live/fZSaPDz-GJc?si=B868wwF5KAPCuEtw&...
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0 answers
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Could anyone review my introductory understanding of 3D computer graphics? [duplicate]
Observer peers through window into 3D world (in this case three-dimensional Euclidean space). Using analogy of window for simplicity, observer perceives a 2D image from their PoV. A static, 2D ...
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0 answers
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Projecting 3D gaussian's transform matrix to a 2D viewspace transform matrix
Essentially I'm wanting to project: A 3D transformation matrix of a Gaussian (or in this case for simplicity a unit sphere) that includes scale, rotation and translation in world space TO A 2D ...