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DMGregory
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Anyone know how I can How to add dirt/ground variance to the bottom of my mountain/platform in Unity?

I have a cliff in my game, currently. Currently it sits on flat grass, but I want to add more depth to the visuals. I've added ambient occlusion to the pipeline and it has helped a lot. However, what I really want is some ground variation right around the base of the mountain.

enter image description heregrass-covered square plateau

I tried creating a plane, attachedattaching a texture to it, and placedplacing it under the mountain. This worked, but since the dirt texture is transparent to allow some of the green grass to come through, the plane covers up the ambient occlusion.

I'd rather not use unityUnity terrain, as that seems over killoverkill and not how I want to create terrain in my game. The art style doesn't really flow with unityUnity terrain.

I also thought maybe tiles? Or to hand paint the texture around the mountain, but I'm unsure how that would work since the ground is one large plane.

Any advice?

Anyone know how I can add dirt/ground variance to the bottom of my mountain/platform in Unity?

I have a cliff in my game, currently it sits on flat grass, but I want to add more depth to the visuals. I've added ambient occlusion to the pipeline and it has helped a lot. However, what I really want is some ground variation right around the base of the mountain.

enter image description here

I tried creating a plane, attached a texture to it, and placed it under the mountain. This worked, but since the dirt texture is transparent to allow some of the green grass to come through, the plane covers up the ambient occlusion.

I'd rather not use unity terrain, as that seems over kill and not how I want to create terrain in my game. The art style doesn't really flow with unity terrain.

I also thought maybe tiles? Or to hand paint the texture around the mountain, but I'm unsure how that would work since the ground is one large plane.

Any advice?

How to add dirt/ground variance to the bottom of my mountain/platform in Unity?

I have a cliff in my game. Currently it sits on flat grass, but I want to add more depth to the visuals. I've added ambient occlusion to the pipeline and it has helped a lot. However, what I really want is some ground variation right around the base of the mountain.

grass-covered square plateau

I tried creating a plane, attaching a texture to it, and placing it under the mountain. This worked, but since the dirt texture is transparent to allow some of the green grass to come through, the plane covers up the ambient occlusion.

I'd rather not use Unity terrain, as that seems overkill and not how I want to create terrain in my game. The art style doesn't really flow with Unity terrain.

I also thought maybe tiles? Or to hand paint the texture around the mountain, but I'm unsure how that would work since the ground is one large plane.

Any advice?

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Anyone know how I can add dirt/ground variance to the bottom of my mountain/platform in Unity?

I have a cliff in my game, currently it sits on flat grass, but I want to add more depth to the visuals. I've added ambient occlusion to the pipeline and it has helped a lot. However, what I really want is some ground variation right around the base of the mountain.

enter image description here

I tried creating a plane, attached a texture to it, and placed it under the mountain. This worked, but since the dirt texture is transparent to allow some of the green grass to come through, the plane covers up the ambient occlusion.

I'd rather not use unity terrain, as that seems over kill and not how I want to create terrain in my game. The art style doesn't really flow with unity terrain.

I also thought maybe tiles? Or to hand paint the texture around the mountain, but I'm unsure how that would work since the ground is one large plane.

Any advice?