I'm doing a tactical game (X-Com / Fallout style) for fun. I've decided to use a hexagonal map, but I'm having a graphic problem.
My current map display is HUD-like, with only the border of the map cells displayed, without any texture. it'sIt's simple and allowallows for display of different types of informationsinformation by varying the color of the border. For exempleexample, the "danger view mode" displays the borders with a color going from green (no damage possible) to red (prob of damage > 90%).
Now, It'sit's a bit hard to differentiate the kind of tile the player is on. I could put a plain color (green is grass, pale blue is water...), but this is going to limit the possibilities. Thus, iI would like to display a texture on my tiles. Since the mapmaps are generated, iI can not use a picture for the whole map with the HUD over.
So, my question is : does any one knowsanyone know how i couldcan I generate the sealessseamless hexagonal textures (algo or plugin), or if there is a site with some hexagonal tiles ?