Questions tagged [graphics]
A very generic term referring to visual part of a game. Try to avoid unrelevant usage and instead tag for specific graphics type (2D, 3D), API, framework or a library you are using, if possible.
1,068 questions
1 vote
0 answers
120 views
Necessity of node-graph-based rendering in simple game engine
I'm working on a C++ game engine for my own projects. It's divided into two parts: one which handles basic functionality like logging, cross-platform abstractions, filesystem utilities, etc., and ...
0 votes
1 answer
157 views
Is the "View transform" just a change of basis matrix + a translation applied to each point? (to bring them into camera space)
I am learning about the graphics pipeline. My understanding of the view transformation is that you: First create a normalized, separate coordinate system for the camera, based on its position and ...
0 votes
0 answers
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Could anyone review my introductory understanding of 3D computer graphics? [duplicate]
Observer peers through window into 3D world (in this case three-dimensional Euclidean space). Using analogy of window for simplicity, observer perceives a 2D image from their PoV. A static, 2D ...
2 votes
0 answers
87 views
How to feed lightmap in GPU instanced meshes in Unity?
Unity's documentation state that GPU Instancing supports baked lighting: Since Unity 2018.1, Global Illumination (GI) rendering is supported by GPU Instancing in the form of light probes, occlusion ...
3 votes
1 answer
198 views
How to create colorizable vegetation albedo textures similar to Horizon Zero Dawn?
In the talk "Between Tech and Art: the Vegetation of Horizon Zero Dawn", Gilbert Sanders says "we average out the color of our albedo textures to mid gray value". But the final ...
0 votes
1 answer
97 views
post process behavior artifacts on new unity versions
I have an old project that I need to run on Unity 2022.3.40. It uses post process behavior and post process works absolutely fine in the editor, just as before migrating to new Unity. But when I make ...
0 votes
0 answers
207 views
How to compute screen-space error for LOD selection?
I'm developing a LOD selection system and I would like to select a LOD level based on screen-space error. Could someone explain how I can accurately compute the screen-space error?
2 votes
1 answer
185 views
How to check if an AABB is behind another AABB while isometric depth sorting?
I have an isometric scene in a custom engine where my world sim is 3D, but I'm rendering sprites. To depth sort, I follow the approach in this blog post. Basically: wrap each sprite in an AABB, then ...