For the game I am making, I have textures for planets. Each texture has a size of 2048 x 1024 pixels. I also know the size, thus the diameter, of each planet. Not every planet is the same size, you know.
What is the size in kilometers of one pixel?
I know it has to do with the circumference - but I'm not sure this translates into a scale.
For example, let's say a planet is 18,872 km in size, so it's a circumference of about 59258,08 km (diameter * PI).
Can anyone provide pointers in the right direction?