When I set a position3D for a Sprite in cocos2dx, it render two times the same sprite, i took a screenshot:
I set the position3D because i want to use the Z position the give an effect of distance, but its rendering these two sprites in the lower left corner, how can I fix that?
Here is my code in .h:
cocos2d::Sprite* mySprite; cocos2d::Sprite* mySprite2; cocos2d::Camera* camera; Here i my code in cpp:
bool HelloWorld::init() { if ( !Layer::init() ) { return false; } auto s = Director::getInstance()->getWinSize(); camera = Camera::createPerspective(60, (GLfloat)s.width / s.height, 1, 100); camera->setRotation3D(Vec3(0, 0, 0)); this->addChild(camera); mySprite2 = Sprite::create("idle1.png"); mySprite2->setPosition3D(Vec3(5, 0, -41)); mySprite2->getTexture()->setAliasTexParameters(); this->addChild(mySprite2, 2); mySprite = Sprite::create("idle1.png"); mySprite->setPosition3D(Vec3(-5, 0, -81)); mySprite->getTexture()->setAliasTexParameters(); this->addChild(mySprite, 0); } 