What calcules can I do to make far objects looking better?
My game
Here's what I see if I go back with the camera in my test-rendering scene:
As you can see the result is not one of the bests: borders are not defined well and the texture itself is not nice to see.
Minecraft
Here's for example an image of Minecraft far blocks rendering:
As you can see the result is better than mine. Minecraft seem blurring far blocks or something like that.
Trove
This is another game cube-based called Trove.
Here I appreciate how it defines block borders by treading them with a black line.
TO MAKE IT SHORT:
EXCLUDING LIGHTS!!!
(I know that lights make their part in graphical improvement but I think that there is something more in mc and trove shaders)
1) How can I blur texture like Minecraft does? (I don't know actually if its a blur)
2) How can I highlight borders of the block like Trove does?
P.s: I'm using OpenGL 3.1+!


