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I have to use XNA 3.0 for a class at school, and every solution to this problem I've found only works in XNA 4. I am rendering several 3D models, and the one that's drawn last is always on top. How do I make the depth decide this?

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  • \$\begingroup\$ Have the same issue here. Have you found a solution? \$\endgroup\$ Commented Nov 6, 2020 at 8:13

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