this is a pretty common but I googled everywhere and nothing.
When there is a game with very big download size, more than 500MB for example,
I often saw that the additional game content is being downloaded during first time launched.
Pretty common, most of the mobile game did this.
But I am wondering how can I did these in Unity? that split the game content out from the deployed game package? or is this method offered in Unity Plus/Pro? not Personal?
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