1
\$\begingroup\$

this is a pretty common but I googled everywhere and nothing.

When there is a game with very big download size, more than 500MB for example,

I often saw that the additional game content is being downloaded during first time launched.

Pretty common, most of the mobile game did this.

But I am wondering how can I did these in Unity? that split the game content out from the deployed game package? or is this method offered in Unity Plus/Pro? not Personal?

\$\endgroup\$
0

0

You must log in to answer this question.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.