I need to have some text showing up in my Godot game in a way that each character overlaps the character directly to its right, like so:
-- --- -- -- / / \ | | | / / \| | | / / /---\ \ | ---- / / / \ \ \ | | -- -- -- -- - ------- Using a BMFont (.fnt) in a Label node with the values of xadvance specified in the font smaller than the characters width I get this:
-- --- -- -- / / \ | | | / / \| | | / / /---\ | | ---- / / / \ \ | | | -- -- -- -- - ------- What approach can I use to still be able to use my .fnt font and also store the text with the characters in their natural order, as it would be stored for using with a normal Label or Button control? Which would help for language localization purposes.