I'm trying to write a litrpg and one of the main feature is skill merger. Skill merger is a feature where characters can merge skills to create new skills (e.g. Fire ball + Sticky ball = Sticky fire ball).
Depending on the skill, a skill merger can happen anything between 1 to 9 times one at a time or at all once and only maxed proficiency skills are eligible for skill merger.
The new skill resulted from skill merger will retain its previous properties and effects whole also getting new properties and effects (e.g. Sticky fire ball can explode like normal fire ball and scatter like granade afterwards but sticks on things like burning gel and explosion will become quite unlike fire ball where it's a fast explosion damage or sticky ball just sticks and traps people).
So here's the problem I'm facing as a result of max proficiency skills can be eligible for skill merger. It kinda slows down that skill merger a lot.
A character will have 6 skill points per level so at level 9 they will have like 54 skills. Which resulting in slow skill merger but many skills.
Since it takes time to increase a skills proficiency to 100%. So it will take time for skill merger to be eligible in early levels.
By the way skill points are points that characters can you to get skills.
So is there any solution for this dilemma?
Sorry for misunderstanding.