I am working on an augmented reality project in Unity using MRTK and have just found out that one Unity Unit is equal to a meter in real life. Unfortunately my project needs to be in yards. My current plan is to add an empty GameObject at the origin that scales everything about it by 0.9144 (the conversion factor between meters and yards) on start.
My question is if there is an easier way to do that? The only thing I could find about modifying Unity's standard scale is on their page on Preparing Assets for Unity