I'm learning to use Unity's VFX Graph to create projectiles. One projectile I'm working on is starting to get where I want it to be, but there's an issue where gaps are visible in the trail when I move the game object; this is something I want to avoid.
The game object's transform is bound to a target position property, which I set in in the 'initialize particle' context. I'm also using a sin node to alter the velocity of the particles to create a wave effect.
Things I've tried:
- Modifying alpha over life
- Modifying size over life
- Modifying the min & max attributes of the sin node inputs
Nothing seems to work, I thought it's likely I need to use the velocity of the target game obejct with the sin node somehow, but I'm not quite sure how.



