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In Godot 4, I set the texture repeat of a Sprite2D to 'Mirror',

When I run the game, it works fine except when I resize the window — then the texture repeat switches to 'disabled'.

Is there a workaround?

I found a github issue about it that says it's fixed in Godot 4.2, but that isn't released yet.

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  • \$\begingroup\$ Sounds like you could handle the resize signal of the Window and set the texture repeat to what you want in the handler method. \$\endgroup\$ Commented Sep 19, 2023 at 3:59

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