I recently need to build a isometric game world in Unity. I have 4 types of terrain.Both are 32x32 square sprite.(represent 1x1 area) Besides, i have a table sprite asset which is already isometric.
how to make this two look perfect like this pic: 
By using one tilemap:Is there anyway to make square to be diamond in Isometric tilemap? Or I need to use two tilemap for each part?
I try to make square sprites on floor. And the Camera rotate (30,45,0) table rotates too, but look weird.
