Questions tagged [isometric]
A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.
366 questions
1 vote
1 answer
110 views
Tile visual surface isometric conversion
I'm new to isometric display. I want to convert screen 2D coordinate to my world 2D coordinate. For display, I convert world 2D coordinate like this: ...
0 votes
0 answers
97 views
For an isometric adventure game, what is a good way to store the objects in 3D?
I'm creating a game in C++ and raylib. This is a real-time isometric game, so it is technically 2D graphics, but the rooms have a 3D structure because there will be many blocks and other objects that ...
1 vote
1 answer
186 views
Smooth diagonal movement with 2:1 isometric sprites?
I've made a custom engine that uses 2:1 isometric sprite graphics with a 3D world simulation. Each render tick, I convert each entity's world position into a screen position, and render their sprite ...
0 votes
0 answers
25 views
Unity 2d Isometric Game - Sprite Overlap issue [duplicate]
I'm making a 2d isometric game in Unity, but my sprites don't render well when they overlap. For example, in this image the skeleton monster renders behind the dragon, but in an isometric view we ...
2 votes
1 answer
185 views
How to check if an AABB is behind another AABB while isometric depth sorting?
I have an isometric scene in a custom engine where my world sim is 3D, but I'm rendering sprites. To depth sort, I follow the approach in this blog post. Basically: wrap each sprite in an AABB, then ...
2 votes
2 answers
447 views
Topological sorting optimization
I'm creating a 2d isometric game that uses topological sorting to correctly depth sort all of the oddly-shaped isometric objects. I spent a lot of time writing this from scratch, and it works great. ...
0 votes
1 answer
222 views
2D isometric tilemap coordinates
I am learning Unity and for now trying to rotate a tilemap using (x, y) --> (-y, x). I have created a Grid and tilemap in it As you can see my tiles are in cells of izometric tilemap. I am ...
1 vote
0 answers
281 views
Godot 4 - Isometric Snap Grid
While there is rotation in the snap grid settings it does not seem to be rotating the displayed grid. I can use a Isometric tilemap, but without a grid displayed at all times, I cannot perfect ...