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Questions tagged [isometric]

A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

1 vote
1 answer
110 views

I'm new to isometric display. I want to convert screen 2D coordinate to my world 2D coordinate. For display, I convert world 2D coordinate like this: ...
bux's user avatar
  • 159
0 votes
0 answers
97 views

I'm creating a game in C++ and raylib. This is a real-time isometric game, so it is technically 2D graphics, but the rooms have a 3D structure because there will be many blocks and other objects that ...
DrZ214's user avatar
  • 348
1 vote
1 answer
186 views

I've made a custom engine that uses 2:1 isometric sprite graphics with a 3D world simulation. Each render tick, I convert each entity's world position into a screen position, and render their sprite ...
Archduke's user avatar
0 votes
0 answers
25 views

I'm making a 2d isometric game in Unity, but my sprites don't render well when they overlap. For example, in this image the skeleton monster renders behind the dragon, but in an isometric view we ...
ineedahero's user avatar
2 votes
1 answer
185 views

I have an isometric scene in a custom engine where my world sim is 3D, but I'm rendering sprites. To depth sort, I follow the approach in this blog post. Basically: wrap each sprite in an AABB, then ...
Archduke's user avatar
2 votes
2 answers
447 views

I'm creating a 2d isometric game that uses topological sorting to correctly depth sort all of the oddly-shaped isometric objects. I spent a lot of time writing this from scratch, and it works great. ...
Andrachie's user avatar
0 votes
1 answer
222 views

I am learning Unity and for now trying to rotate a tilemap using (x, y) --> (-y, x). I have created a Grid and tilemap in it As you can see my tiles are in cells of izometric tilemap. I am ...
Valeriy's user avatar
  • 13
1 vote
0 answers
281 views

While there is rotation in the snap grid settings it does not seem to be rotating the displayed grid. I can use a Isometric tilemap, but without a grid displayed at all times, I cannot perfect ...
Case's user avatar
  • 113

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