Experimenting with my 1st Unity project. It's about a top down swimmer. By toggling the swimmer's collider, he can swim under boats:
if (Input.GetKeyDown(KeyCode.A)) swimmerCircleCollider.enabled = !swimmerCircleCollider.enabled; At the same time I don't want him to be able to swim under the wharf, which is like an uncrossable barrier/border/wall or simply the end of playable area. How can I achieve that?
Is the idea of disabling the collider wrong in the first place? If so, please provide some guidelines for a better solution.
