When I draw art assets for a game, should I fill the whole tile/frame? Would it look good in a game if I use less than the 32 by 32 pixels of the canvas, like the picture below?:
When I export this pixel art, it changes the width to 21px and height to 28px, like below.
What is the standard practice that game developers go for? Should I change my drawings so they utilize all the canvas and stretches from the beginning to the end?

