I am developing a Meta Quest 3 (v74 for my OS with SDKs version being the lates the time of writing - v72) application in Unity 6 41f1 (and 29f1), where I currently struggle to get the application working past the loading screen (the 3 dots) in on the apk, while in the editor it just works, hovewer I would like to access functions that are not available in the player and even then my target platform in the Meta Quest 3 standalone platform. While running adb logcat -s Unity the result I get this log additional lines:
W OpenXR : xrGetVulkanGraphicsDevice2KHR: Called twice. OpenXR : PostSessionStateChange:[pid: 18824] XR_SESSION_STATE_FOCUSED -> XR_SESSION_STATE_VISIBLE OpenXR : PostSessionStateChange:[pid: 18824] XR_SESSION_STATE_VISIBLE -> XR_SESSION_STATE_SYNCHRONIZED OpenXR : PostSessionStateChange:[pid: 18824] XR_SESSION_STATE_SYNCHRONIZED -> XR_SESSION_STATE_STOPPING and the main error which was:
xrEndFrame frameTransaction failure detected, might due to compositor frame blocking, swapchains not marked as used-in-frame 2270 The number 2270 is arbitrary and you could insert any other number instead of this. I am asking if there is an extended documentation and what version of the Unity Editor to use, to work with the development of XR/AR applications with the latest possible feature set without any errors?
