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Questions tagged [android]

Android is an operating system for mobile devices developed and maintained by Google, Inc. This tag should contain specific programming questions about Android.

1 vote
0 answers
30 views

In the Unity engine, I am using GPGS as a token to log in via Google sign-in. It works, but now I have another issue: As of the last update of the SDK 2.1., this method in PGS for Unity is deprecated: ...
Ramarolo's user avatar
-1 votes
1 answer
126 views

I have developed my first indie game (space survival genre) for Android phones, and I want to ask: which promotion channels are best to start with?
guher bozdogan's user avatar
0 votes
2 answers
111 views

I'm trying to make an animation from a Collada file, but I'm not having any success in animating it correctly. I assume it's an error in the Quartenions class, either during creation from matrices or ...
Edilon Francisco's user avatar
1 vote
1 answer
182 views

I am developing a Meta Quest 3 (v74 for my OS with SDKs version being the lates the time of writing - v72) application in Unity 6 41f1 (and 29f1), where I currently struggle to get the application ...
shanji97's user avatar
  • 302
0 votes
0 answers
83 views

ValueAnimator sounds like an awesome way to animate values which can be used on views. But, somehow the animated values are not showing up as they should! I used this set up before to animate a ...
i_o's user avatar
  • 131
0 votes
0 answers
31 views

There are multiple crashes where the spriteFrameCache is unable to find a spriteFrame. This only happens when an Android app ...
Ichan Kabir's user avatar
1 vote
0 answers
79 views

Question: I’m facing an issue with in-app purchases (IAP) in Unity, specifically when using Unity version 2022.3.55f1, Unity In-App Purchasing v4.12.2, and Google Billing v6.2.1 for a consumable ...
Mohammed Rilwan Ibrahim's user avatar
0 votes
1 answer
82 views

I'm thinking of making a game where using the phone accelerometer, the player would apply an appropriate force (adding velocity) to a Box2D body. Now, I know technically how to implement that, but I ...
guest86's user avatar
  • 113
1 vote
0 answers
118 views

I have a CCD pipeline set up using Addressables and they seem to load perfectly fine from Unity's CCD buckets but when I build for Android and test on my mobile device, it leads to a 400 error. Here ...
zz zz's user avatar
  • 11
0 votes
1 answer
79 views

I've been scratching my head at how to best display a particular mechanic for my RPG which is on Android. I have a game mechanic where a moon has two opposing faces on it - Life and Death as an ...
Fluffeh's user avatar
  • 126
0 votes
0 answers
61 views

I created a game using xml and views on Android. Yes, I know it was not the best choice of development for a 2d game. But, my game is turn based, so mostly static. You can test the game out here: ...
i_o's user avatar
  • 131
1 vote
1 answer
257 views

I have read that players get in-game cryptocurrency tokens when they play a play-to-earn game and then they can use it to purchase in-game items or they can exchange the cryptocurrency tokens to real ...
John_Kub's user avatar
0 votes
0 answers
726 views

I’ve recently been learning how to prevent or secure my Unity game from being extracted. I used AssetRipper to extract someone else’s game, but it was not able to extract the code. Instead, it gave me ...
Darshan Soni's user avatar
-1 votes
1 answer
72 views

I made a game in Unity and while testing it on my android phone someone called me and when I opened the game again it didn't continue where it left off. So what I noticed is that when the game goes ...
Volkan AKDAG's user avatar
2 votes
2 answers
83 views

I'm building a Godot mobile game and I'm trying to automate the export process. I can export the game simply enough: ...
stevex's user avatar
  • 131

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