I am facing the same problem over and over again with Dynamic Lights in Unity and don't know where next to look. I am still learning Unity so maybe I'm missing something trivial because it happens in the Glasses (Meta Quest App) but also in Editor Game Mode. Exactly the same thing.
The Problem:
Lighting generally works but as I turn my head (XR Camera) around when somewhat close to the light, the light is replaced by a strange square artifact that seems related to the rotation of the head (scene).
Some head rotations make the light correctly render, many others make the light disappear and that strange square appears instead - at the light position.
This happens independently of the "Additional Lights" settings (pixel count ...), EVEN WITH ONLY ONE LIGHT in the scene (this example!)
You can also see it in this YouTube video.
Question Any idea about what can be the cause? I have touched everything and this problem stays.
Scene Details
- URP for Meta Quest
- scene 100% runtime generated, no lightmaps or baked lighting
- No baked Shadows, Realtime Shadows disabled
Lighting / Project settings:
- Cast Shadows: Off
- Main Light: Per Pixel
- Additional Lights: Per Pixel, Per Object Limit: 3
- Rendering Path: Forward+ (recommended for Meta Quest)
- Depth Priming Mode: Disabled
- Depth Texture Mode: After Transparents
- Post Processing: Disabled
- Intermediate Texture: Auto
- Foveated Rendering: 1.0 strngth (doesnt seem related in any case)

