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Questions tagged [unity-urp]

0 votes
1 answer
68 views

Note: I intend to use only the Inspector window to use all textures, not Shader Graph or Nodes or any custom scripts. Also I might use some technical terms incorrectly by mistake, as I'm not much ...
Vikas's user avatar
  • 103
0 votes
1 answer
110 views

I am trying to bake a scene with these settings: and getting artifacts like squares and noise on walls: I did try to solve it for quite a while, checked this whole documentation, tried higher number ...
Paul Brecelj's user avatar
0 votes
1 answer
108 views

I just recently imported a new asset package, all of the materials use the URP lit shader, no custom shaders. However, now I can't build the game because I keep getting the same errors: ...
Redsam121's user avatar
1 vote
0 answers
81 views

I'm using: Unity: 6000.0.51f1 Entities: 1.3.14 Entities Graphics: 1.3.2 URP: 17.0.4 Shader Graph: 17.0.4 I'm fairly new to both DOTS and Shaders, but when trying to use DOTS with URP combined with ...
TheWolfNL's user avatar
  • 163
1 vote
1 answer
91 views

I am facing the same problem over and over again with Dynamic Lights in Unity and don't know where next to look. I am still learning Unity so maybe I'm missing something trivial because it happens in ...
rupps's user avatar
  • 141
0 votes
0 answers
96 views

I had followed the youtube video by Technically harry to create a volumetric fog effect in Unity. But when I get close to a object, the noise is very noticeable which I would like to avoid. I tried ...
Akshay Dhotre's user avatar
0 votes
0 answers
100 views

I have a system in Unity’s VFX Graph where: A source particle collides → triggers a GPU Event This event spawns a new particle which also triggers a strip trail I am trying to get one trail per ...
ragnarrocks's user avatar
1 vote
0 answers
66 views

I have a shader for outlining an object, how do I apply the material with this shader to all submeshes, not just the last one?
d1spatcher's user avatar
0 votes
1 answer
118 views

In Unity 6, there are multiple options for post processing, but I have been unable after many tutorials and AI advice and the Unity docs, and also installing free packages and removing them and ...
daijo's user avatar
  • 1
0 votes
1 answer
123 views

I have Unity version 6000.0.30f1, and I've started a new 2D project with the option Universal 2D - ...
John Moore's user avatar
1 vote
0 answers
39 views

I would like to be able to add certain simple graphical effects to objects in my game. For example, I want dead enemies to fade out, I want enemies that get hit to flash white, all easy stuff. So far ...
Lara's user avatar
  • 121
0 votes
1 answer
149 views

I am playing around with Unity and lighting is proving to be the most nerve racking thing about it so far. I think I understand the types of light and pros and cons of bake vs realtime but when I do ...
Alejandro's user avatar
3 votes
2 answers
1k views

As you may know, Unity can have issues correctly rendering transparent 2D Sprites/Textures exported from Photoshop or Figma. Reason being that most of these tools operate in Gamma color space while ...
Nenad Slavujevic's user avatar
0 votes
1 answer
246 views

I am using URP and would like to have 2D and 3D objects in the scene affected by lights. This is not supported by Unity, however the docs said that one can use "Camera Stacking" for this ...
Askhento's user avatar
  • 123
1 vote
1 answer
184 views

I have scene which shows inside of an house. I am trying to achieve night as shown in horror movies. But in order to light up the entire room I have to increase the intensity of light way too much. ...
Akshay Dhotre's user avatar

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