I am playing around with Unity and lighting is proving to be the most nerve racking thing about it so far. I think I understand the types of light and pros and cons of bake vs realtime but when I do baking the result is always way different from what it looked like in realtime. Some of it I know is because of stiching and overlapping UVs as Unity warns but I think the problem I am facing now is not due to that. The problem is that in realtime I see the lights like this:
But when baked it looks like this: 
I can fix the dark regions but I do not know why some lights seem to disapear, they do not actually disapear, they are just to dimm so you have to get really close to see them.
This are the lightning settings: 
Also I use URP which from what I read has a maximum of 8 lights per object or something like that but the structure is a prefab made from 10 objects:
