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Questions tagged [alpha-blending]

Alpha blending is the process of combining a translucent foreground color with a background color, thereby producing a new blended color.

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0 answers
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This blending setting introduces black pixels on the edges of semi-transparent png textures: ...
Alex Veres's user avatar
1 vote
1 answer
116 views

I have run into a weird problem. The Alpha values of sprites are not respected when the sprites are in motion. I was trying to do particles in 3d, and so for the start I just rendered them onto a quad(...
Sown Leon's user avatar
1 vote
0 answers
172 views

I'm completely new to Game Development but I'm required to use Unity for a class project. For the project I want multiple spheres of different colors to overlap each other and create new colors in the ...
Frank Kirk's user avatar
0 votes
1 answer
81 views

I'm having some issues when drawing a semi transparent object after an opaque object, and the object is in the shadows. On the left, the torch is rendered just fine, I can see a nice blend of the ...
jucarave's user avatar
0 votes
1 answer
2k views

I've got a file that needs to be TGA for technical reasons. In that file, I've got two boxes in the lower half, just right of center, that need transparency. One is for glass (upper, fully transparent)...
Chuck's user avatar
  • 249
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0 answers
826 views

I'm dealing with a concerning bug in my Unity build. I have a terrain system which populates its detail layer with procedural grass textures. The textures are on transparency in the editor, as they ...
Michael Macha's user avatar
1 vote
2 answers
421 views

I'm Work ing on a minecraft-like game (in OpenGL with c++) and I'm tryping to Implement Transparency for Blocks like windows, ice, leafs and water. I've tried to implement Weighted Blended Order-...
TheBaum's user avatar
  • 43
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0 answers
38 views

After drawing the scene with the deferred shader, I want to draw an object to be alpha blended, but it doesn't work. This is the current drawing order ...
문형준's user avatar

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