Questions tagged [alpha-blending]
Alpha blending is the process of combining a translucent foreground color with a background color, thereby producing a new blended color.
91 questions
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Black pixels on the edges of semi-transparent png textures on DX 10
This blending setting introduces black pixels on the edges of semi-transparent png textures: ...
1 vote
1 answer
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Alpha problems when sprites are moving in 3d
I have run into a weird problem. The Alpha values of sprites are not respected when the sprites are in motion. I was trying to do particles in 3d, and so for the start I just rendered them onto a quad(...
1 vote
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Blending Object Colors in Unity
I'm completely new to Game Development but I'm required to use Unity for a class project. For the project I want multiple spheres of different colors to overlap each other and create new colors in the ...
0 votes
1 answer
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Semi transparent objects show fuzzy halos when in shadow
I'm having some issues when drawing a semi transparent object after an opaque object, and the object is in the shadows. On the left, the torch is rendered just fine, I can see a nice blend of the ...
0 votes
1 answer
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How do I get Alpha/Transparency working with TGA files in Unreal?
I've got a file that needs to be TGA for technical reasons. In that file, I've got two boxes in the lower half, just right of center, that need transparency. One is for glass (upper, fully transparent)...
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Unity terrain details have transparency in editor, but are on black in builds
I'm dealing with a concerning bug in my Unity build. I have a terrain system which populates its detail layer with procedural grass textures. The textures are on transparency in the editor, as they ...
1 vote
2 answers
421 views
Does OIT Rendering work for semi-transparent textures with opaque parts?
I'm Work ing on a minecraft-like game (in OpenGL with c++) and I'm tryping to Implement Transparency for Blocks like windows, ice, leafs and water. I've tried to implement Weighted Blended Order-...
0 votes
0 answers
38 views
After drawing the scene with the deferred shader, I want to draw an object to be alpha blended, but it doesn't work
After drawing the scene with the deferred shader, I want to draw an object to be alpha blended, but it doesn't work. This is the current drawing order ...