Questions tagged [callbacks]
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18 questions
1 vote
1 answer
441 views
Unity UI toolkit button callbacks don't work if I disable the UI document and then enable it again
I have a camera setup and I want to display a UI on it. I got a basic UI using UI toolkit shown below: So I have a keyboard button setup so that when the button is pressed a boolean toggles and turns ...
0 votes
1 answer
169 views
How to access GameObject inside Action
I'm stuck inside an Action : ...
0 votes
1 answer
1k views
4 votes
1 answer
2k views
In GLUT, how do I bind an action to a press of "any key"?
Well, this sound ridiculous but the logic is escaping me. I have drawn my cube in OpenGL and I want to translate it to the right if any of the key on the keyboard is pressed. I know how to do this for ...
2 votes
1 answer
576 views
Is OnMouseUp()'s behavior intended?
Version: Unity3D 4.6.2f1 I have a grid of tiles (Cube GameObjects with a Tile script attached). They are positioned at their ...
4 votes
3 answers
2k views
Callback on Derived Class?
How does Unity3D implement their system where if a class is derived from MonoBehaviour and has certain methods like Awake() or Update(), they are called accordingly? I want to do a similar system for ...
1 vote
1 answer
3k views
How do I handle collision response between many different types of game objects?
I am looking for a way to avoid the dreaded switch or if/else scenarios between numerous game object types when a collision takes place in a game. For example: You have a list of game objects which ...
1 vote
3 answers
14k views
Handling multiple pressed keys with KeyListeners
I'm making a game Applet with Java that uses KeyListeners to control a paddle (for a game like Breakout/Pong). My basic implementation goes like this: ...