Questions tagged [content-generation]
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31 questions
0 votes
1 answer
165 views
Optimal Approach for Transmitting and Rendering Large Pixel Art Game Maps in Unity
I'm working on a pixel art game in Unity, and my backend (Which is actually written on Golang) has generated a massive dataset of tiles for a 1000 by 1000 world (it could be even more). I'm wondering ...
1 vote
1 answer
192 views
How do I fix this Minecraft type game bug?
I'm making a building game similar to minecraft, except you can place other types of objects as well. I am right now building the functionality of placing cubes. I'm using unity. here's my code. ...
0 votes
3 answers
129 views
Help generating clues in a treasure finding game
I am a high school student creating a small game in unity for fun and would greatly appreciate your opinions on this game mechanic. I have a treasure finding game that takes place in a randomly ...
0 votes
1 answer
995 views
Creating a random lottery system
I would like the game to give all 16 characters (15 NPC + 1 player) a number: 1-16. This number stays the same no matter what and is unique only to that character so two characters cannot have the ...
4 votes
0 answers
103 views
2D character generation [duplicate]
I am creating a 2D game for mobile phones. It's in pixel style. Now I want the player to be able to create his own character based on givin items like: Hair, Eyes, Skin, Clothes, etc. (like in ...
-1 votes
1 answer
79 views
What are the key ingredients for a good game-specific community website? [closed]
Feel free to use an example. I am thinking things like guides, tools that help a player make certain in-game choices, discussion boards, services that enhance player interaction, mods, blog/news, etc. ...
3 votes
4 answers
681 views
How should loot be distributed across dungeon levels?
I am making a dungeon crawler; as the player character adventures down through increasingly difficult floors of a dungeon, they collect more valuable treasure. What is a good algorithm to determine ...
2 votes
1 answer
241 views
How do I serialise a mesh to a text file?
I'm building a game engine in OpenTK (OpenGL for C#). Is it ossible to take a terrain mesh (in any format) and convert it into a text file (or a really small character-filled file, no more than a few ...