Questions tagged [tilemap]
Tile map is a technique of re-using small graphic pieces, tiles, over and over again to shape the game field.
755 questions
1 vote
3 answers
239 views
Enemy movement system on a 2D grid (Zelda-like)
I’m trying to implement a top-down Zelda-like enemy movement system. Consider a screen of x tiles wide by y tiles tall, each tile being 16x16 pixels. I’m not asking for code here. I’m asking for ...
0 votes
0 answers
26 views
TileMapLayer doesn't move along with its parent node
I'm using Godot 4.4.1 and currently learning how to build auto dungeon generator. The dungeon "room" is developed using TileMapLayer. Room parent are set to ColorRect for background. I use ...
0 votes
0 answers
134 views
How do I add an outline to a Unity tilemap?
Is it possible to add a nice outline to a unity tilemap? For example, if my tilemap looks something like the image on the left, I want to make it render like the image on the right: I found this ...
0 votes
0 answers
94 views
How to Have Tiles of Different Materials on Single Tilemap
I'm developing a tile-based game where some of the tiles have unique materials (generally to avoid repetitive patterns by sampling a large or procedural texture using world space coordinates). However,...
1 vote
1 answer
304 views
What is the relation between TileMapLayer, Terrain Set and Terrain?
Godot 4.3 introduced TileMapLayer as node, which was previously part of TileMap node. Each TileMapLayer allows defining different Terrain Sets. Each Terrain Sets allows defining different Terrains. I'...
1 vote
1 answer
197 views
I'm not sure how to set up tile animations in TileMapLayer
use: Godot Engine v4.3.stable.official, TileMapLayer I don't quite understand how to configure tile animations. As a reference, I'm watching this video: https://www.youtube.com/watch?v=it0lsREGdmc I'm ...
1 vote
1 answer
334 views
Understanding polygonal approach for procedural generation of roads and rivers
First of all, I have already discovered these questions and their answers: Road / river generation on 2d grid map Algorithms for rainfall + river creation in procedurally generated terrain Generating ...
0 votes
1 answer
170 views
How Does Y Sort Allow Partial Overlap with Objects in Godot?
I watched the video: https://www.youtube.com/watch?v=60rpO_0CJII Why is the character able to move behind the chair? I understand that it's thanks to Y Sort, but it seems to be applied to the entire ...