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Questions tagged [tilemap]

Tile map is a technique of re-using small graphic pieces, tiles, over and over again to shape the game field.

1 vote
3 answers
239 views

I’m trying to implement a top-down Zelda-like enemy movement system. Consider a screen of x tiles wide by y tiles tall, each tile being 16x16 pixels. I’m not asking for code here. I’m asking for ...
tariq's user avatar
  • 121
0 votes
0 answers
26 views

I'm using Godot 4.4.1 and currently learning how to build auto dungeon generator. The dungeon "room" is developed using TileMapLayer. Room parent are set to ColorRect for background. I use ...
ariefbayu's user avatar
  • 143
0 votes
0 answers
134 views

Is it possible to add a nice outline to a unity tilemap? For example, if my tilemap looks something like the image on the left, I want to make it render like the image on the right: I found this ...
Robin's user avatar
  • 724
0 votes
0 answers
94 views

I'm developing a tile-based game where some of the tiles have unique materials (generally to avoid repetitive patterns by sampling a large or procedural texture using world space coordinates). However,...
TT87's user avatar
  • 51
1 vote
1 answer
304 views

Godot 4.3 introduced TileMapLayer as node, which was previously part of TileMap node. Each TileMapLayer allows defining different Terrain Sets. Each Terrain Sets allows defining different Terrains. I'...
Damian Melniczuk's user avatar
1 vote
1 answer
197 views

use: Godot Engine v4.3.stable.official, TileMapLayer I don't quite understand how to configure tile animations. As a reference, I'm watching this video: https://www.youtube.com/watch?v=it0lsREGdmc I'm ...
shingo.nakanishi's user avatar
1 vote
1 answer
334 views

First of all, I have already discovered these questions and their answers: Road / river generation on 2d grid map Algorithms for rainfall + river creation in procedurally generated terrain Generating ...
Steyrix's user avatar
  • 279
0 votes
1 answer
170 views

I watched the video: https://www.youtube.com/watch?v=60rpO_0CJII Why is the character able to move behind the chair? I understand that it's thanks to Y Sort, but it seems to be applied to the entire ...
shingo.nakanishi's user avatar

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