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Questions tagged [directx12]

DirectX 12 is the 12th version of Microsoft's DirectX API, which is used to develop and handle tasks related to Multimedia, such as game programming, 3D visualizations and video on Microsoft platforms.

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1 answer
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I have an effect that I want to only write to depth. commandList->OMSetRenderTargets(0, nullptr, FALSE, &m_mainDepthStencilDescriptorHandle.getCpuHandle()); ...
TheChamp's user avatar
  • 103
0 votes
0 answers
153 views

I have an interop program with DX12 resources, and it exits with: ...
Soleil's user avatar
  • 210
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0 answers
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I got an error D3D12 ERROR: ID3D12CommandQueue::ExecuteCommandLists: A command list, which writes to a swapchain back buffer, may only be executed when that back buffer is the back buffer that will ...
Soleil's user avatar
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1 vote
1 answer
102 views

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black4joss's user avatar
1 vote
1 answer
315 views

I am programming a game using DirectX 12. Shall it support all GPUs? Or just newer GPUs? What about the version of the Windows OS supported? What changes when a new DirectX version comes?
Praveen Kumar's user avatar
2 votes
1 answer
163 views

My problem is a bit complicated. When doing ray tracing rendering, all data in the scene needs to be prepared. In addition to texture resources, each object to be rendered will also have its own ...
AshenvaleZX's user avatar
2 votes
1 answer
465 views

Let's say I want to enable debug layers for a Direct3D 12 renderer, for which I need to create a ID3D12Debug object. Problem is, there are 6 different version of ...
marked-off-topic's user avatar
5 votes
1 answer
2k views

I'm studying DX12. I came across this texture format: DXGI_FORMAT_R8G8B8A8_UNORM A four-component, 32-bit unsigned-normalized-integer format that supports 8 bits per channel including alpha. It's ...
black4joss's user avatar

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