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Questions tagged [windows]

Topics about games made for Microsoft Windows products.

0 votes
1 answer
215 views

I'm trying to create a simple-ish game/engine/framework thing in C++, and I'm trying to come up with my own code instead of following a tutorial so I can learn to do it in a freer and more hands-on ...
whitecloth's user avatar
0 votes
1 answer
332 views

I'm currently developing a game on Windows using the MSYS2 environment and mingw64. I've successfully installed SDL2 using the msys package manager (pacman) and using CMake, was able to get it up and ...
nz881's user avatar
  • 21
1 vote
1 answer
315 views

I am programming a game using DirectX 12. Shall it support all GPUs? Or just newer GPUs? What about the version of the Windows OS supported? What changes when a new DirectX version comes?
Praveen Kumar's user avatar
2 votes
1 answer
338 views

Can I safely delete the following Unity-related files in order to clear up space? %APPDATA%\Local\Temp\unityhub......\UnitySetup64-2022.3.7f1.exe %APPDATA%\Local\Temp\unityhub.......\UnitySetup64-...
A__'s user avatar
  • 163
1 vote
1 answer
1k views

I need some help here. I try this for a while now but it won't work and I can't find anything online. I want to write my own input handling. At first I used XInput for gamepads and Win32 callbacks for ...
Fragrantius's user avatar
0 votes
0 answers
89 views

I apologize in advance, I'll try and explain this the best i can, but i really don't know what's causing this. I have a project I'm building for UWP, I'm using Stripe IAP for in app purchases. The ...
Mashimaro7's user avatar
0 votes
0 answers
963 views

I'm working on with Unity Spline 2.3.0, I realize that the splines cannot be touch and combine with other splines that exits in different spline container. Is there any way to connect them? I tried to ...
Duy Hạnh Trần's user avatar
2 votes
1 answer
464 views

Let's say I want to enable debug layers for a Direct3D 12 renderer, for which I need to create a ID3D12Debug object. Problem is, there are 6 different version of ...
marked-off-topic's user avatar
1 vote
0 answers
76 views

I am experimenting with opengl using c99 on windows and vs 2022 i tried to create an window using glfw in one project and put a function that supposed to generate a texture in another project that is ...
Abn Alsrag's user avatar
0 votes
1 answer
44 views

I'm trying to load symbols so I can use breakpoints in Composure scripts and see how they control the PostProcessing of the SceneCapture2D component (because of this problem), but breakpoints hit. I'...
starphan's user avatar
0 votes
0 answers
226 views

I am running some old OpenGL 3D application. I don´t have source code from the application but I assume it was implemented with OpenGL 2.0 or 2.1. I am running it on Windows 10 on Intel UHD graphics ...
david's user avatar
  • 1
0 votes
2 answers
3k views

I was working on some test project since I'm beginner in unreal engine, and I suddenly started getting this: ...
mleu's user avatar
  • 13
0 votes
1 answer
317 views

I'm working on a basic Vulkan renderer that's presently relying on Win32 raw mouse input for camera pitch and yaw. It's all very basic, but what I've noticed is that at higher frame rates, I'm ...
pdm's user avatar
  • 103

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