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Questions tagged [psychology]

The study of mental functions and behaviors.

1 vote
1 answer
150 views

I am reading the third edition of The Art of Game Design: A Book of Lenses by Jesse Schell, and I encounter multiple concepts presented as different, but I do not see much difference. Currently, these ...
Charlie's user avatar
  • 125
15 votes
3 answers
6k views

I am planning a game that has a level that is a confusing and illogical maze, and I want to make the player feel like giving up, but not so intense that they want to quit the game. Also, I'm probably ...
thirteen's user avatar
  • 188
2 votes
1 answer
352 views

I made a game where I want to check how players act depending on the type of used minimap (minimal vs. path to next task is drawn etc). I came across the Bartle taxonomy of player types for this ...
Rolfant90's user avatar
1 vote
0 answers
312 views

I doubt many people want to grind for an item that has a 0.00001% chance to drop from a boss that takes 30 minutes to kill. I'd imagine there are certain factors that play into how rare an item should ...
John's user avatar
  • 119
1 vote
2 answers
961 views

Anyone knows the formula inside the Bartle Test of players taxonomy? I need to do the test, but I need the weight of each question to make something more accurate and trustworthy to the real test... ...
Aly's user avatar
  • 13
5 votes
4 answers
487 views

You're doing it right. …right? In the game Cart Life, you are led to consider this, even though you are doing fine. This effect is created by making you do mundane jobs, earn little money, and have ...
user avatar
1 vote
2 answers
213 views

I'm interested in the process of automatically generating advice when a player is consistently struggling through parts of a game. Suppose I already know what advice I want to generate (e.g., "Press ...
Matt's user avatar
  • 111
90 votes
8 answers
9k views

I was thinking about this and couldn't figure this out. In Diablo you kill enemies and they drop random things. But usually the drops are worthless to you relative to what you already have equipped. ...
Daniel Kaplan's user avatar

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