Questions tagged [http]
Hypertext Transfer Protocol (HTTP) is a network protocol for distributed hypermedia systems; it is most commonly known as the foundational protocol for the World Wide Web.
27 questions
1 vote
3 answers
3k views
How to send an HTTP Request from an Unreal Blueprint?
I'm updating a little telemetry-logging blueprint that uses HTTP requests to log game events to a server. In the past, I've used the Fetch plugin for this, though it's currently listed as "Not ...
1 vote
0 answers
233 views
How to implement SSL Pinning in Unreal Engine?
So, I am using FHttpModule to initialize my HTTP request and set different parameters to it. Like this : ...
1 vote
1 answer
811 views
Is it necessary to use HTTPS for mobile game communication with server?
Based on information from my friends working at game studios, it seems most commercial mobile games are using HTTP instead of HTTPS for communication between the phone and the server, and I am ...
0 votes
1 answer
91 views
Incorporating HttpSession into libGDX communication
I wrote my server-side code prior to learning libGDX and writing my client-side code. Gdx.net provides for the http get communication I designed for, except for session authentication. I say that ...
1 vote
1 answer
793 views
Why is the timer not calling the function?
I am trying to call a function every 30 seconds. I have used this before without issues so I'm not sure why it isn't working now. Any ideas? Has something changed in 4.24 maybe? .h I have tried both ...
3 votes
1 answer
631 views
Godot and getting files via HTTP
So, I am wanting to use Godot to get a (binary) file using HTTP and then either save it or, even better, turn it into a Resource in memory that I can use. It'll be WAV files that I'm getting in ...
0 votes
1 answer
690 views
How to download material files (including shaders) from external source on runtime?
My game has a lot of different materials, shaders and textures. When a bunch of players are dropped into the same game, I want those assets to be loaded from an external source instead of being built ...
0 votes
1 answer
383 views
POST JSON method does not work when project has been exported to WEBGL and uploaded to firebase hosting
I have a database set up on firebase and when i run my game in the unity edtitor and as a standalone exported Windows .exe file, the call gets made correctly to the database and JSON data gets posted ...