Questions tagged [unreal-5]
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138 questions
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Controlling a material attached to a Post Process Volume's opacity in Unreal 5.5.1
I'm trying to create a Slenderman-style TV static effect in Unreal Engine 5.5.1, where the effect slowly fades in as you're looking at Slenderman. I'm using an unbound Post Process Volume with the ...
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How to set only the yaw in Transform (Modify) Bone node?
I'm trying to modify the hips bone as to make it fixed at one global yaw rotation but the "Transform (Modify) Bone" node only has the option to modify all 3 Roll, Pitch & Yaw: Is there ...
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50 views
Storing reference of delegate in pointer
I have multiple different classes which need to perform the same complex operation So to keep my code dry, I'm using a manager object which requires a delegate for the complex operation Here's a ...
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44 views
How to detect which physics body of skeletal mesh has overlapped?
I have a skeletal mesh with a Physics Asset assigned to it as such: This skeletal mesh is used within an ACharacter with collision settings as such: And an actor which has the overlap event as such: ...
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1 answer
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Unreal Engine fails to load WindowsPlatformFeatures module
After upgrading to Unreal Engine 5.6. I got this error when packaging the game: ...
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36 views
Meshes are not visible after adding them to an actor scene component
I wrote a Python script (for the editor) to attach a mesh to a scene component of an actor (vegetation_root_component). In the logs everything looks fine, but no ...
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Specifying a "default value" for parameters when binding functions to delegates?
Let's say I have a class UFoo which has a dynamic delegate myDelegate with no parameters. I cannot modify the contents of ...
1 vote
1 answer
161 views
Understanding the math behind procedural aiming animation
I'm creating a procedural aiming animation system in UE5 as a learning experiment. In order to position the hand for aiming down sights, I'm using a forward vector from player camera to project out a ...
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88 views
How to Implement Ray Casting and Aim Assist Scaling in UE5 Using C++ for FPS Mechanics?
I'm developing an FPS shooter in Unreal Engine 5 and currently working on the aiming mechanics for keyboard and mouse (KBM). I want to implement an aim assist system that uses ray casting to detect ...
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clouds are blurry
Unreal Engine 5 First Person BLUEPRINT default level Basic The default cloud VolumetricCloud looks blurry in the sky can someone tell me step by step how to fix this m_SimpleVolumetricCloud_Inst I ...
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121 views
When should I use (or avoid using) RPC Functions in Unreal Engine?
I'm currently working with replication in Unreal Engine and am wondering whether I'm using RPC Functions too much. Most of my functions that are called on the server are unreliable. For example, I was ...
1 vote
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52 views
How to add flashlight to player in map downloaded from Fab?
I tried adding flashlight to my player downloaded from Fab, but I don't see any dynamic light from it: I tried tweaking global illumination and rebuilding the level, but there was no effect. The map ...
1 vote
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130 views
The game world is like a planet [closed]
I'm new to games, but I'm quite aware of the logic behind building games. I have an idea for the game, but already at the stage of the idea and thinking over the mechanic. I understand that the game ...
1 vote
1 answer
161 views
Processing an image of land and water into a stylized map
First please excuse my English, it's not my first language! I'm trying to process an existing image to create a game map, to be clear, this is not a procedurally-generated image. However, I would like ...
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122 views
What to do about server and client state desync when client prediction gets too far ahead?
Im implementing my own version of client prediction and server reconciliation for a custom pawn in unreal engine 5, since i couldnt use the default unreal character for my needs, as it forces you into ...