Questions tagged [inverse-kinematics]
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34 questions
0 votes
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70 views
Using UNITY IK with a sphere, and movable plane, how could I keep the sphere "connected" to the plane but respect gravity relitive to the sphere?
Using the Unity provided IK system with a sphere and a plane in 3d space. How could I keep the sphere "connected" to the plane but respect gravity relative to the sphere? For example, if the ...
1 vote
0 answers
90 views
Rotating a chain of linked rods without penetrating a surface
I'm developing a game where the game character is a catheter that is simulated as a linked rod (4 particles linked together) and it is in an environment with solid walls. The objective is to maneuver ...
0 votes
1 answer
523 views
How do I set the Foot IK property of an animator state by code?
I would like to set Foot IK to enabled via code, but I can't find how. Which type is "Foot IK" a part of?
0 votes
1 answer
2k views
How do I add an "offset" to LookAt?
I have created a Third Person Controller. The camera is behind the player: I would like to make it so that the player aims at the mouse pointer position. To do that, I use the following code to ...
0 votes
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431 views
How would I combine FABRIK inverse kinematic results with a skeletal animation?
So, I've been working on a skeletal animation system in OpenGL/C++, and it's actually not coming along too badly. I can play animations, which I do by sending bone transform matrices to my animation ...
0 votes
1 answer
286 views
How to reach IK Pass and weight by script?
I need to reach IK Pass box, and control the weight by time from 1 to 0. I tried GetLayerIndex and did not give me any of those options.
0 votes
1 answer
2k views
SetIKHintPosition and SetIKHintPositionWeight seems to have no impact
I have recently been exploring Unity's inverse kinematics, to further polish the interaction between our rigged avatars and props. I have made a sample project, using PuppetMaster's basic humanoid for ...
2 votes
1 answer
987 views
How to export an IK structure created in Blender 2.8 to Godot 3.1?
I created this IK bone structure in Blender 2.8 and exported as .escn As you can see, in Blender it's working ok. Now, how to use it in Godot? I've tried export ...