Questions tagged [pipeline]
Generally speaking; the order of different stages in a workflow. One example is the order in which certain methods and tools are used when graphical assets for games are produced and then imported into the game engine. Another example is the order in which graphical information is processed inside a graphics card.
62 questions
0 votes
1 answer
209 views
Why do I need two/three Vulkan pipelines for GUI presentation
For any that want to plumb Vulkan's complication I wish you well. It's a badly documented software SDK and here's a perfect example of why it's never clear through context: I want to run an all-C ...
0 votes
0 answers
347 views
Render Queue Sorting - Best method for generating sorting IDs
I'm trying to implement a method for sorting my renderable items before drawing them into screen. To do so, I have been tinkering with the idea of using an 64 bit key to store the state of each ...
2 votes
0 answers
357 views
Best practices for treating Light Volumes in Deferred Lighting pipeline
This topic is about ways to handle light volumes in a deferred lighting pipeline. I currently have a deferred lighting pipeline where spheres are sent to an openGL GLSL lighting shader. The sphere ...
0 votes
1 answer
282 views
Is naming convention a good base for a sorting and tagging system for game assets?
TLDR: what are the pros and cons of using a naming convention for tagging and sorting game assets? for the UI to search and handle it for devs and gamers to move files around I am building a game ...
6 votes
0 answers
310 views
How many Pipelines in a Typical Rendered Scene DirectX12
I'm learning DirectX12 right now and I'm missing a few pieces of the puzzle in my own head on the overall structure of how you would setup a game. Specifically, I'm trying to get an idea of how ...
0 votes
1 answer
2k views
Vulkan am I creating too many graphics pipelines?
I have the situation in which I require different VkPrimitiveTopology's for different models, which requires me to have a unique pipeline's that render the different models, but now I require multiple ...
1 vote
1 answer
855 views
Process of Game Updates/Patches
I am currently in school studying game design and programming and I am wondering, simply: How are games updated? Whenever I create simple, little programs, if I change anything, essentially the ...
3 votes
0 answers
49 views
First time working on 3D game: exporting steps after designer finishes 3D characters?
First time making a 3D game so could use advice. The designer is creating 3D characters with Cinema 4D (https://www.maxon.net/en/products/cinema-4d/overview/). What steps are required to go from his ...