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Questions tagged [profiling]

1 vote
0 answers
58 views

I'm jumping in a huge Unity project and looking for ways to develop an initial understanding of the code base. I'm wondering if it's possible to have the name of the scripts that are being loaded at ...
frame21's user avatar
  • 11
1 vote
0 answers
83 views

I've just started getting Editor hiccups during Play mode (new project) & unable to find out whats causing it. Is there a way to find out what calls the editor's making to try & debug this? ...
akaBase's user avatar
  • 121
1 vote
0 answers
176 views

When I use Profiler.BeginSample("Update Example") and Profiler.EndSample() in ...
Tiên Hưng's user avatar
0 votes
1 answer
459 views

I've been developing a C++ OpenGL game for the last couple of months. A few weeks ago I was profiling the game and I noticed that the GPU usage was almost at 100% (with the framerate uncapped). I ...
Bruno Jácome's user avatar
1 vote
1 answer
903 views

I've got the following data after running the Unity Profiler: If I'm reading this correctly, the thing that's driving me down to ~1 FPS is the CPU Audio. I can't understand what's going on here, ...
Chuck's user avatar
  • 249
3 votes
2 answers
1k views

I have an idea of what this button does, but I cannot find any specific information in the documentation. What information does this button add to the profiling data? How can I see this extra ...
Davide Aversa's user avatar
1 vote
1 answer
2k views

I'm trying to profile the game using Unity Profiler, I can see in the Hierarchy tab that there's an 18.3 KB correlated to ...
Emad's user avatar
  • 1,136
9 votes
3 answers
11k views

I'm wondering how drawing simple geometry with textures can eat up so much performance (below 60fps)? Even my good graphics card (GTX 960) can "only" draw up to 1000 sprites smoothly. The textures I'm ...
kalidali's user avatar
  • 333

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