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Questions tagged [audio]

The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.

0 votes
0 answers
45 views

I use a Fiio K11 DAC to improve sound quality and quickly switch between headphones and speakers. Unfortunately Unity doesn't seem to be able to communicate with the device. From my understanding ...
AzulShiva's user avatar
  • 679
1 vote
0 answers
141 views

Has anyone worked with Steam Audio? I'm trying to rewrite my game from .NET to Unity and I want to use sound surround effects there using acoustic ray tracing, where everything should be calculated in ...
Lukáš Vámoš's user avatar
1 vote
0 answers
26 views

I'm using SDL to write a program that plays arcade game-style music (i.e. chip tune music generated by an emulator core) and I have a timing loop in my code that restricts the application to 30fps. ...
Noel Whitemore's user avatar
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0 answers
104 views

I have wanted to make something like a rhythm game for Android in Unity, and for that I needed to write an audio manager to play my songs and sound effects in-game. I have followed Brackeys' tutorial ...
CheckerT's user avatar
  • 176
2 votes
2 answers
113 views

I'm really not sure if this is the appropriate community to ask in. I want to use some sort of audio cue that provides feedback for a player's accuracy in a task. They perform some action in real time ...
oweydd's user avatar
  • 121
1 vote
1 answer
165 views

I'm working on a rhythm based android game similar to Guitar Hero. I have a kinematic rigidbody moving downwards with tapobjects (colliders) inside which need to be pressed when moved above the button....
delato468's user avatar
  • 111
0 votes
1 answer
251 views

I am creating a system in Unity using Mirror Networking which will only require one host/server and one client. It is a WebGL build so the client will connect on a browser. I want to send commands ...
Michael's user avatar
  • 51
1 vote
1 answer
206 views

With visual/rendering materials, a very popular system for this is PBR. Materials made using PBR may define properties like albedo color, normal maps, emission, roughness, metallic, specular, etc. ...
Aaron Franke's user avatar

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